using UnityEngine;
using System.Collections;

public class MainDisplay : IDisplay {

	public bool _render = true;
	public Rect _bounds;
	
	public override Rect Dimension{
		get{
			return _bounds;
		}
	}
	
	public override bool Render{
		get{
			return _render;
		}
		set {
			_render = value;	
		}
	}
	
}
